Vitor Cantão

Game Development Blog

Recreating the Climbing System from Zelda BOTW in Unreal (C++)

A deep dive into extending the Character Movement Component


Recreating the Gloo Cannon from Prey in Unreal (C++)

My small project to recreate a remarkable gun

My small project to recreate a remarkable gun

[Demo] Character Controller with HFSM

A Custom Rigidbody Based Character Controller


Gomoku Telegram

A web game for Telegram built on HTML, CSS and TypeScript

A web game for Telegram built on HTML, CSS and TypeScript