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    <title>Game Dev on Vitor Cantão</title>
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    <description>Recent content in Game Dev on Vitor Cantão</description>
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      <title>A Gameplay Framework with GAS based on Risk of Rain 2</title>
      <link>https://www.vitorcantao.com/post/gas-gameplay-framework/</link>
      <pubDate>Sun, 29 Jan 2023 00:00:00 +0000</pubDate>
      
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      <description>Introduction Crafting RPG-like systems and new skills is always a fun and enjoyable process. It offers creative freedom while also requiring careful game balance consideration. It&amp;rsquo;s often the meat of the gameplay loop, after all. As the primary inspiration for this project, Risk of Rain 2 does an incredible job of tackling complex synergies and well-thought skill kits, with fast-paced and intuitive gameplay.
To support this process, designers need systems that are flexible and enable frequent iteration, providing an optimal environment for emergent design.</description>
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      <title>Recreating the Climbing System from Zelda BOTW in Unreal (C&#43;&#43;)</title>
      <link>https://www.vitorcantao.com/post/climbing-system/</link>
      <pubDate>Thu, 23 Jun 2022 00:00:00 +0000</pubDate>
      
      <guid>https://www.vitorcantao.com/post/climbing-system/</guid>
      <description>Introduction The Legend of Zelda: Breath of the Wild needs no introduction. It’s a game that redefined the modern open-world formula. It’s all about exploration, discovery, and freedom. As such, movement plays a fundamental role in making the game loop fun. There is no shortage of great movement mechanics, and the climbing system is no exception. See a mountain on the horizon? You can climb it. Need to scout the area?</description>
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      <title>Recreating the Gloo Cannon from Prey in Unreal (C&#43;&#43;)</title>
      <link>https://www.vitorcantao.com/post/gloo-cannon/</link>
      <pubDate>Wed, 23 Mar 2022 00:00:00 +0000</pubDate>
      
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      <description>Introduction Prey (2017) is one of my favorite games. From the incredibly crafted non-linear level design to the player-centric systems and story, this game delivers a remarkable experience.
There is, however, one game mechanic from Prey that stands out: the Gloo Cannon. Recreating game mechanics is always a fun and rewarding process. So, as both a tribute and a learning project, I made this little fun project. I hope you like it!</description>
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      <title>[Demo] Character Controller with HFSM</title>
      <link>https://www.vitorcantao.com/post/character-controller/</link>
      <pubDate>Mon, 22 Nov 2021 00:00:00 +0000</pubDate>
      
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      <description>About In this project, I built a custom rigidbody-based character controller. All its actions, like jumping, climbing, and moving, are done with an HFSM (Hierarchical Finite State Machine), an implementation of the State Pattern.
Some features include:
 Ground Snapping and Slope control Custom Gravity Physics and Rigidbody interaction Variable Height Jump and Coyote Surface Climbing Swimming Relative movement (like sticking to a moving platform)  All the code is available at Github.</description>
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      <title>Gomoku Telegram</title>
      <link>https://www.vitorcantao.com/post/gomoku-telegram/</link>
      <pubDate>Tue, 29 Jun 2021 00:00:00 +0000</pubDate>
      
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      <description>Introduction Telegram Gomoku is a web-based board game made specifically for the Telegram Messenger, made by my friend Genú (check him out) and me, as a side project. Gomoku, for those unaware, is a traditional Japanese board game that is also called Connect-Five.</description>
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      <title>Intro to Game Development in Unity - Pong 2</title>
      <link>https://www.vitorcantao.com/post/2-intro-to-game-development-in-unity-pong/</link>
      <pubDate>Mon, 03 Feb 2020 00:00:00 +0000</pubDate>
      
      <guid>https://www.vitorcantao.com/post/2-intro-to-game-development-in-unity-pong/</guid>
      <description>Ball Physics Now that we have our paddle moving correctly, we can move to the fun part - the ball physics!
Differently from the paddle, the ball will move independently, so we don&amp;rsquo;t need to worry about player input. It just needs to start moving and bounce whenever it hits something.
For that, let&amp;rsquo;s once again create a script to add the behavior we want. Name it Ball and add it to the ball gameobject.</description>
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      <title>Intro to Game Development in Unity - Pong 1</title>
      <link>https://www.vitorcantao.com/post/intro-to-game-development-in-unity-pong/</link>
      <pubDate>Mon, 20 Jan 2020 00:00:00 +0000</pubDate>
      
      <guid>https://www.vitorcantao.com/post/intro-to-game-development-in-unity-pong/</guid>
      <description>Introduction Welcome to the first tutorial on Intro to Game Development!
In this series, I aim to present to you the fundamentals of Game Dev by building fun games and well-known game mechanics. For this particular tutorial, we&amp;rsquo;ll be building Pong, a classic and simple game that will help us understand the basics.
Math, physics, programming, algorithms and Unity knowledge will all be present throughout the tutorials, and I hope you can learn and enjoy your time.</description>
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