<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
  <channel>
    <title>Open Source on Vitor Cantão</title>
    <link>https://www.vitorcantao.com/tags/open-source/</link>
    <description>Recent content in Open Source on Vitor Cantão</description>
    <generator>Hugo -- gohugo.io</generator>
    <language>en-us</language>
    <lastBuildDate>Mon, 22 Nov 2021 00:00:00 +0000</lastBuildDate><atom:link href="https://www.vitorcantao.com/tags/open-source/index.xml" rel="self" type="application/rss+xml" />
    <item>
      <title>[Demo] Character Controller with HFSM</title>
      <link>https://www.vitorcantao.com/post/character-controller/</link>
      <pubDate>Mon, 22 Nov 2021 00:00:00 +0000</pubDate>
      
      <guid>https://www.vitorcantao.com/post/character-controller/</guid>
      <description>About In this project, I built a custom rigidbody-based character controller. All its actions, like jumping, climbing, and moving, are done with an HFSM (Hierarchical Finite State Machine), an implementation of the State Pattern.
Some features include:
 Ground Snapping and Slope control Custom Gravity Physics and Rigidbody interaction Variable Height Jump and Coyote Surface Climbing Swimming Relative movement (like sticking to a moving platform)  All the code is available at Github.</description>
    </item>
    
    <item>
      <title>Gomoku Telegram</title>
      <link>https://www.vitorcantao.com/post/gomoku-telegram/</link>
      <pubDate>Tue, 29 Jun 2021 00:00:00 +0000</pubDate>
      
      <guid>https://www.vitorcantao.com/post/gomoku-telegram/</guid>
      <description>Introduction Telegram Gomoku is a web-based board game made specifically for the Telegram Messenger, made by my friend Genú (check him out) and me, as a side project. Gomoku, for those unaware, is a traditional Japanese board game that is also called Connect-Five.</description>
    </item>
    
  </channel>
</rss>
